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  3. This report has been marked as invalid by Ray and the topic is now locked.
  4. test v1 remastered --- Category --- AI --- Reporter --- Name: [GM]Ray Location: 82712, 148104, -3472
  5. We will advertise at least one month before Launch, we estimate server to launch Late September or Early October. We just had few step backs due to Summer period.
  6. I think it would be a wise idea to push everything back a little and advertise a little more...
  7. Yes, but you can't improve them on first stage due to Level limit.
  8. Done, again i don't know how long we can keep stage 1 or stage 2 since those levels are pretty fast, we just want to slow down for a short period of time, so players can enjoy those levels a bit more.
  9. I think it makes a huge difference if the cap is on 60 or 61 (75 or 76). It slows down and weaken the "no lifers" and gives time and hope to the casuals. If the cap is 60, the "no lifers" cannot equip their top A grade items and have to stay in C grades or craft B grades. Not allowing the top players to equip A grades makes the server more balanced and gives time to casuals to catch up (same with S grades and cap on 75). Keep stage 1 with lvl cap at 60 for about lets say two weeks, "no lifers" ll have A grade sets ready in WH in week one and casuals have one more week to craft their A grades, and then boom stage 2 comes, everyone is on the same starting line, can now equip A grades and the rush to 75 may start with fair start again (on 75 it repeats with S grades). See my point why the lvl cap one lvl below next grade is important? 🙂 Cheers.
  10. Maybe we unlock the next stage when At least xx of A grade sets exists etc, it makes no difference if we set 60 or 61 since those levels are kinda fast. We will see still thinking about it.
  11. What about the level caps? I strongly recommend to put first lvl cap at 60 and second at 75. I dont see why to cap at 52 and then only 9 lvls later at 61 (those 9 lvls are a matter of several hours of exp only). With first lvl cap at 60, theres much more to do on that lvl, prepare for A grade craft for example... And on second stage you can progress to lvl 75 which takes more time to exp and then start preparimg for S grade and make subclass. Also the time for which the max lvl is restricted to 60 in stage one can be longer, cant imagine what would ppl do on lvl 52 for longer then few days top... Please think about it. I ve seen it work before, the caps were always a lvl below next grade and it was great.
  12. We was thinking the same for offline buff stores, we already have the system and might be actually helpful if we follow no dualbox policy.
  13. If I may I d suggest first lvl cap at 60, second 75 and then 80 etc. You can prepare mats and craft A grades but you cant wear them yet on stage 1 (same with S grades on stage 2). First cap at lvl 52 is too soon for 3x rates, ppl ll reach 52 in few days, even casuals and theres not much to do on 52. What do you guys think? Also what about the option for buffers to set up buff shops in peace zones (towns, monster derby...)? It was a huge benefit for everyone on the server I used to play. 🙂
  14. Soon we will have them more detailed along with Grand bosses respawn times on main website. Our goal is to have locked content at start and gradually unlocking features not re-design everything. A lot of Quality of life features may missing the list below. General Settings: No Dualbox or max 2 clients per pc if demand is high while advertising. Offline shops enabled with no restrictions and last for 15 days Players may learn skills via the Skills window (ALT+K) Autoloot enabled and can be toggled on or off XP freeze enabled and can be toggled on or off 1st Class Transfer: Available for purchase with either Adena or iCoin 2nd Class Transfer: Available for purchase with either Adena or iCoin 3rd Class Transfer: Quest or iCoin on stage 5+. Manor: x0.4 (60% reduction) - Sweeper Festival enabled! Global shout (!) restricted until level 20 World Chat (=) restricted until level 40 Weight limit is x1 Fort & Castle Epaulette drop rate: x1 Hellbound: ATOD x1 Elements & Enchants drop: x1 Oly HWID 1 per signup, 9 reg start Oly tokens reduced by 1/2 per cycle Subclass quest choose Baium or Platinum tribe Players get 1 World Chat uses every 24 hours Premium get 5 World Chat uses every 24 hours Daily Milestone rewards for more World chat shouts and more Server Rates: EXP: x3 SP: x3 Adena: x2 AA: x2 Drop: x2 Spoil x2 Stage 1: (Interlude-Like) Kamaels disabled. Common armors / weapons / jewels etc from Shops disabled. Shadow Weapons disabled. Kamalokas disabled. Cursed Weapons disabled Vitality disabled. Elements disabled. Isle Of Prayer disabled. Gracia areas disabled. Hellbound area disabled. Pailaka Quests disabled. Castle & Fortress dungeons disabled. Knight's Epaulette disabled. Sub-skills disabled. Transformations disabled. Song of Windstrom & Dance of Bladestorm disabled. Seven Signs Festival disabled - Increased Seal stones contribution for each player from 1kk to 5kk. Attribute Quest disabled. Item Auction disabled. Giran, Aden, Goddard, Oren, Rune, Schuttgard, Innadril Castles disabled. Antharas, Valakas, Frintezza, Zaken, Baium disabled Olympiad disabled Vitality herbs disabled Mail system enabled Dion, Gludio Castles enabled. Territory Wars enabled. Queen Ant, Core, Orfen enabled, static respawn & Epic PvP zones Max Level: 52 Retail Gracia Final skills fully implemented. Stage 2: Max Level 60. Zaken not instanced remastered enabled. Stage 3: Max Level 75. Common armors / weapons / jewels etc from Shops enabled. Shadow Weapons enabled. Giran Castle enabled. Baium enabled. Kamalokas enabled. Sub-skills enabled. Stage 4: Max Level 80. Aden & Goddard Castle enabled. Olympiad enabled - Heroes every 1st & 15th - Registration only on Friday/Saturday/Sunday while Events / Sieges are inactive. Isle Of Prayer enabled. Antharas, Valakas, Frintezza enabled. Transformations enabled. Vitality enabled. (Benefits for new players) Pailaka Quests enabled. (Benefits for new players) Hellbound area enabled & set on Level 3, Players needs to kill Baylor to unlock warpgate. Elements enabled, Max Armor: 30, Max Weapon: 60. Stage 5: Max Level 83. Castle & Fortress dungeons enabled. Knight's Epaulette enabled. Hellbound area set on Level 5. Cursed Weapons enabled. Element Max Armor: 60, Max Weapon: 150 Stage 6: Max Level 85. Hellbound set on Level 9 Stage 7: Gracia areas enabled. Attribute Quest enabled. Kamaels enabled. Hellbound set on Level 12
  15. How could i give items for sale to another character if i have only 1 box?
  16. Offline shops are not limited since they are offline.
  17. How will be implemented trade system if only one box per PC will be allowed?
  18. It depends on players progression percentage.
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