Jump to content

Remastered by INERA - Stages discussion & adjusting


Recommended Posts

We are happy to announce that we are working on a Remastered version by INERA, our goal is to adjust the game progress, optimize the overall experience, slow down the progress with stages and limits such as Level caps, limited zones that will open in time and a lot more that will be announced on our forum.

Thanks to all the players that keep motivating / supporting us during all those years, we will try our best to offer again a quality server!

Below is the initial idea:

Stage 1: (Interlude-Like)

  •     Retail Gracia Final skills fully implemented.
  •     Kamaels removed.
  •     Vitality removed.
  •     Elements Removed.
  •     Territory Wars removed.
  •     Isle Of Prayer removed.
  •     Kamalokas removed.
  •     Gracia areas removed.
  •     Hellbound area removed.
  •     Pailaka Quests removed.
  •     Castle & Fortress dungeons removed.
  •     Sub-skills removed.
  •     Transformations removed.
  •     Improved Pets removed.
  •     Song of Windstrom & Dance of Bladestorm removed.
  •     Inquisitor & Vanguard removed.
  •     Soul Crystal leveling up to stage 13.
  •     Max Level xx.

Stage 2:

  •     Max Level xx.
  •     Pailaka Quests enabled.

Stage 3:

  •     Max Level xx.
  •     Kamalokas enabled.


Stage 4:

  •     Max Level xx.
  •     Isle Of Prayer enabled.

Stage 5:

  •     Max Level xx.
  •     Hellbound area enabled.
  •     Elements enabled.
  •     Territory Wars enabled.
  •     Vitality enabled.
  •     Inquisitor & Vanguard enabled.
  •     Castle & Fortress dungeons enabled.
  •     Soul Crystal leveling up to stage 16.

Stage 6:

  •     Max Level xx.
  •     Gracia areas enabled.
  •     Sub-skills enabled.
  •     Transformations enabled.
  •     Improved Pets enabled

Stage 7:

  •     Kamaels enabled.
  •     Song of Windstrom & Dance of Bladestorm enabled.

 

 

As i wrote above that's the initial idea, we need to adjust few things that we have in mind and of course after player's suggestions to finalize everything. We want first stages to be as fun and fair as possible for everyone.

Link to comment
Share on other sites

In my opinion this is a step in the right direction. On previous iterations of the server, one of the mayor problem was full drops vesper items from bosses, players skipped gear crafting burning the content of the game in days intead of months. Slowing it down is a great way to keep the server healthy.

  • Like 1
Link to comment
Share on other sites

Casual players should be more supported because they make up server too and they will stay on server longer than nolifers which come, farm, own oly/grb/cs/tw and then leave.

1) Commons can be dropped usually in solo locations with herbs. That means it helps casual players (nolifers would have full pt and aoe cata/necro). I would support idea 10 commons + BS = full item. It makes commons more valuable, not only thing for crystals. [I will use BS as custom currency]

2) I played on official classic since first day. 0.25x rate and still people were running 1 main + 2 petboxes (3 windows was limit). I am not fan of buffboxes. Server should have NPC buffer, no matter what. I would like to see NPC buffer with only second class skills without resists. Maybe later can be added Prophecies. What Piffy suggesting isn't bad idea and I would support it – you get buffs corresponding to your level, i.e. if you are 35 lvl, you can get buffs from 35 lvl buffers.

3) Works polearm here properly? Without polearm mastery you should hit only 3 mobs. With it (max lvl) 13 mobs. Warlords can hit 18 mobs with buff. All skills +0.

4) I am for change sub class lvl limit from 80 to 85. For judicators it's really important. To have sub skills on subclass is meh in my opinion.

5) Instead of removing manor it would be better little adjustment. For example 25% of min of max amount crops among all castles can be sold by char per minute. Example: Blue coba has max 360/400/560/800/896 in Gludio/Giran/Aden/Goddard/Rune. Minimum is 360. 25% of 360 is 90. So 90 would be limit per char per minute.

6) Vitality system is the greatest thing that NCsoft did for casuals. Remove vitality herbs, because it helps only aoe nolife farmers. + Regaining vitality in peace zone should be boosted to same amount as regain amount while being off, otherwise it's more worth for people to be offline than online. It's better for server to have online people those are chatting, walking in towns or fishing.

7) Global chat should be for everyone without tokens. Chat spam is signal that server is alive.

8.) Map – maybe do how many people are in each location? Exp/PK/live purpose.

9) Olympiad. Oly is dead expect last days. Dead days are good only for clans which want to feed. Let's do two week oly. Oly days will be only two per cycle – Friday and Saturday. These days are best for everyone, especially saturday. It would be almost 1 person = 1 char on oly. On weekends will be cs+tw or oly, not both.

10) 60% RCP + BS = 100% RCP

11) Casuals play 1-2 hours per day and then log off. Events shouldn't be over day and every 1 hour. Let's say 3 events per day. First event won't be based on your lvl and gear – Bomberman, Zombie. Second would be based on your lvl and gear – TvT, Last Man Standing. Third would be based on your lvl, gear and proffesion – TvT without buffs. Of course those events need little adjustment, for example every kill = 50% BS for you, 50% BS for your party members.

12) Fake/shadow/event grand bosses. QA, Baium, Antharas, Valakas, Tezza, Zaken. Each day in 18:00 starts event where you can join server action. For example Valakas. At first you need QI. It teleports you to Klein and since 18:05 you can talk with him. 18:30 Valakas spawns and nobody can enter. Everywhere will be peace zone. For BS you can buy training dummies which have infty HP, reflect dmg, 5 mins duration and you can't vamp from them (they are compensation for peace zone for destros/tyrants/tanks). OLs with Seal of Limit are able to buy dummy which deals limit when you talk to it. Because this raid joins whole server, not only one clan, its stats will be boosted. Party which dealt the most dmg will be rewarded with regular drop. All other active people will get non-tradable ticket for 3-days shadow Raid Boss Jewel (from Valakas you get Valakas ticket) and adena. + random (20%) active participants will get special reward – non-tradable ticket for non-tradable FS scroll (not core FS). Those shadow jewels can't be weared on oly. This event is aimed on casual players, because otherwise they wouldn't have chance to join raid. It would be more enjoyable for them to play on server. Of course this event doesn't change boss's respawn.

13) Add Interlude weapons to Sailren's drop list. 25% group chance.

14) Little boost of BD/SwS/WC. As long as BD and SwS have heavy dynasty, they should get 2nd class passive on heavy armors. On one server I saw adjustment of BD/SwS/WC, I will post urls. It isn't bad idea, because they won't be better than other chars, but it would be more enjoyable if you choose to play them. Btw those changes don't have effect on oly.
https://forum.exiliumworld.com/forum/news-and-informations/changelog/8498-faris-02-04-2019
https://forum.exiliumworld.com/forum/news-and-informations/changelog/149417-faris-21-05-2020
In changelogs you can see interesting changes, like Skill Summon Phantom Cubic added to Bladedancer or Skill Summon Life Cubic added to Swordsinger

15) Server cycle patches. Every week will be new cycle of changes for 2 weeks. People can suggest changes, vote for them. In pool will be attribute dmg change (increases and decrease), on PvP will work attribute system in same way as on PvE (that means when you have higher resist than oponent ele attack, you decrease his dmg, which I think it should be on gracia normal -_-), increasing limit for atk. and cast. spd, increasing limit of physical and magic crit rate, increasing limit of acurracy and evasion, ele stones can be added to A grade gear (after cycle it will be reseted), etc. More interesting stuff.

16) Buff herbs highly suck. Remove them. It can be added GoD+ herbs:
Herb of Mysterious Power: P. Atk. is increased by 100% for 1 minute and 30 seconds.
Herb of Mysterious Magic Power: M. Atk. is increased by 400% for 1 minute and 30 seconds.
Interesting is adjustment of Herb of Doubt:
Enlarged head: For 10 minutes, the size of your head is enlarged; or
Vesper armor and weapon transformation: For 10 minutes, the equipped weapon and armor appear to be its Vesper-series equivalent; or
Baguette transformation: For 10 minutes, the equipped weapon appears to be a pastry or bakery item.

17) Add target debuff view system, which will allow players to see other player's and monsters debuffs on the target window

18) Vote. Not sure if I recommended it, but vote rewards should increase stats, otherwise people won't vote. Buff increasing stats (+5% non-pvp P./M. atk/def), HighFive shirt whis is increasing STR/DEX/CON/INT/WIT/MEN on +3 to +9 (with low enchant chances of course), exp +20% (for higher levels not interesting -_-, so maybe increased drop of ...), premium for 12 hours or something alike this. This will force people to vote.

19) This belongs more to 2). Full buff is nice, but it should be restricted for good of casual players – for example you can use full buff only twice per day. Or once + additional usage after you complete daily kamaloka.

20) To motivate people to go daily kamaloka can be 24h ticket for global (nobless) tp.

21) If you want play support char, you are screwed unless you find CP. If you play alone, it is worth to pick DD and your main. For example for me, as EE, it is worth to have SH + EE, get equip on SH, exp with it and then swap to EE. Tanks are fcked too. It would be nice to add them some skills so they could stand DDs in PvE. For example EE can learn PvE-Hydro blast – same power, but 1 PvP power, SE PvE-Hurricane, PP/Bish PvE-Prominence, OL/WC PvE-Death Spike with zero consume bones. Tanks can get self-buff +10% PvE damage.

22) Various custom items. It seems to be bullshit, BUT it is entertainment content. 98% of quests in Lineage are useless and some revive would be nice. Lineage is mostly about grind in a few locations, which is monotone and sad. Second proof forces you to look in every location, which is pretty nice. For example – do this quest and your stats will be increased by XX. Get this amount of QI and you'll get this. For XX Varka's Mane you get badge lvl 1, which increases your stats, you can upgrade it etc. Get X Silver Unicorn Coins, X Gold Wyvern Coins and X Blood Medusa Coins. Etc.

  • Like 1
Link to comment
Share on other sites

I like the idea of a progressive system so we don't have to rush or rather can enjoy the lower lvl content a bit too.

I do have some issues with some of the following tho:

On 6/27/2021 at 9:45 PM, Ray said:

 

Stage 5:
  •     Hellbound area enabled.
  •     Inquisitor & Vanguard enabled.

Stage 6:

  •     Improved Pets enabled

By the time Hellbound is enabled, we don't really need Inquisitor + Vanguard anymore. It is mostly used to conquer the early levels (in my opinion) before party play takes off.

Stage 6 is even after Hellbound opens up.

I don't want to start leveling a lvl 55 Gwolf when Im already lvl 80 on my main. Not only will it not get exp, but it will level very slowly.

If I make a normal wolf lvl 80 and transform it to Gwolf later, it will still delvl back.

 

I generally agree Folei's suggestions, even if the implementation of those doesn't have to be 1:1. It just reflects a general idea of where the problems lie and what could be fixed.

Besides that, my main concerns are:

-Buff Boxes. I know I am one of the people who abused those the most, but I also hated doing it. You could argue that you simply have to find a party, but that just doesn't work out too well either. To only rely on finding a party to play with means a lot of down time and not being competitive with those who have a constant party or can solo/duo more easily. I am strongly in favour of having only 1-2 chars, just because I don't care to dual box anymore. As Folei said before, I envision a Buff system like the newbie buffer, where you can only receive buffs according to your own level (e.g. at lvl 40 you get lvl 40 PP/SE/EE whatever buffs, which progress up to Prophecies etc.)

-Pole Partys/AoE Exp. We all know those partys are the way to go if you want to level up fast. But they are also the main reason why no one wants to play in a real party and why everyone reaches max lvl so fast. It might be controversial, but I would like to have the Polearm nerf which reduces VR from every monster hit after the first etc. (dont remember when that one came, but it exists) so doing massive Pulls in 4s or the likes will be a lot harder. You should not be able to Pole 2 rooms with A grade common, no Boss jewels etc. If you are a Warlord and got a live Healer with you, you may do as intended.

-Raids need to feel like Raids again. Previously Raid Bosses were only about being first to kill it. I have killed countless Raidbosses with my Titan, nothing else needed. While it is fun to do so, it should be more of a Clan activity and involve fighting other clans for it. Not simply being there a minute early.

I know the part about Raidbosses is hard to balance because early you can't even do them without wolves (for subclass etc.) but later when you have Vesper they die really fast. Maybe we need a hard-mode for Raidbosses. 

 

  • Like 1
Link to comment
Share on other sites

On 6/28/2021 at 8:30 PM, DivineLady said:

Casual players should be more supported because they make up server too and they will stay on server longer than nolifers which come, farm, own oly/grb/cs/tw and then leave.

1) Commons can be dropped usually in solo locations with herbs. That means it helps casual players (nolifers would have full pt and aoe cata/necro). I would support idea 10 commons + BS = full item. It makes commons more valuable, not only thing for crystals. [I will use BS as custom currency]

2) I played on official classic since first day. 0.25x rate and still people were running 1 main + 2 petboxes (3 windows was limit). I am not fan of buffboxes. Server should have NPC buffer, no matter what. I would like to see NPC buffer with only second class skills without resists. Maybe later can be added Prophecies. What Piffy suggesting isn't bad idea and I would support it – you get buffs corresponding to your level, i.e. if you are 35 lvl, you can get buffs from 35 lvl buffers.

3) Works polearm here properly? Without polearm mastery you should hit only 3 mobs. With it (max lvl) 13 mobs. Warlords can hit 18 mobs with buff. All skills +0.

4) I am for change sub class lvl limit from 80 to 85. For judicators it's really important. To have sub skills on subclass is meh in my opinion.

5) Instead of removing manor it would be better little adjustment. For example 25% of min of max amount crops among all castles can be sold by char per minute. Example: Blue coba has max 360/400/560/800/896 in Gludio/Giran/Aden/Goddard/Rune. Minimum is 360. 25% of 360 is 90. So 90 would be limit per char per minute.

6) Vitality system is the greatest thing that NCsoft did for casuals. Remove vitality herbs, because it helps only aoe nolife farmers. + Regaining vitality in peace zone should be boosted to same amount as regain amount while being off, otherwise it's more worth for people to be offline than online. It's better for server to have online people those are chatting, walking in towns or fishing.

7) Global chat should be for everyone without tokens. Chat spam is signal that server is alive.

8.) Map – maybe do how many people are in each location? Exp/PK/live purpose.

9) Olympiad. Oly is dead expect last days. Dead days are good only for clans which want to feed. Let's do two week oly. Oly days will be only two per cycle – Friday and Saturday. These days are best for everyone, especially saturday. It would be almost 1 person = 1 char on oly. On weekends will be cs+tw or oly, not both.

10) 60% RCP + BS = 100% RCP

11) Casuals play 1-2 hours per day and then log off. Events shouldn't be over day and every 1 hour. Let's say 3 events per day. First event won't be based on your lvl and gear – Bomberman, Zombie. Second would be based on your lvl and gear – TvT, Last Man Standing. Third would be based on your lvl, gear and proffesion – TvT without buffs. Of course those events need little adjustment, for example every kill = 50% BS for you, 50% BS for your party members.

12) Fake/shadow/event grand bosses. QA, Baium, Antharas, Valakas, Tezza, Zaken. Each day in 18:00 starts event where you can join server action. For example Valakas. At first you need QI. It teleports you to Klein and since 18:05 you can talk with him. 18:30 Valakas spawns and nobody can enter. Everywhere will be peace zone. For BS you can buy training dummies which have infty HP, reflect dmg, 5 mins duration and you can't vamp from them (they are compensation for peace zone for destros/tyrants/tanks). OLs with Seal of Limit are able to buy dummy which deals limit when you talk to it. Because this raid joins whole server, not only one clan, its stats will be boosted. Party which dealt the most dmg will be rewarded with regular drop. All other active people will get non-tradable ticket for 3-days shadow Raid Boss Jewel (from Valakas you get Valakas ticket) and adena. + random (20%) active participants will get special reward – non-tradable ticket for non-tradable FS scroll (not core FS). Those shadow jewels can't be weared on oly. This event is aimed on casual players, because otherwise they wouldn't have chance to join raid. It would be more enjoyable for them to play on server. Of course this event doesn't change boss's respawn.

13) Add Interlude weapons to Sailren's drop list. 25% group chance.

14) Little boost of BD/SwS/WC. As long as BD and SwS have heavy dynasty, they should get 2nd class passive on heavy armors. On one server I saw adjustment of BD/SwS/WC, I will post urls. It isn't bad idea, because they won't be better than other chars, but it would be more enjoyable if you choose to play them. Btw those changes don't have effect on oly.
https://forum.exiliumworld.com/forum/news-and-informations/changelog/8498-faris-02-04-2019
https://forum.exiliumworld.com/forum/news-and-informations/changelog/149417-faris-21-05-2020
In changelogs you can see interesting changes, like Skill Summon Phantom Cubic added to Bladedancer or Skill Summon Life Cubic added to Swordsinger

15) Server cycle patches. Every week will be new cycle of changes for 2 weeks. People can suggest changes, vote for them. In pool will be attribute dmg change (increases and decrease), on PvP will work attribute system in same way as on PvE (that means when you have higher resist than oponent ele attack, you decrease his dmg, which I think it should be on gracia normal -_-), increasing limit for atk. and cast. spd, increasing limit of physical and magic crit rate, increasing limit of acurracy and evasion, ele stones can be added to A grade gear (after cycle it will be reseted), etc. More interesting stuff.

16) Buff herbs highly suck. Remove them. It can be added GoD+ herbs:
Herb of Mysterious Power: P. Atk. is increased by 100% for 1 minute and 30 seconds.
Herb of Mysterious Magic Power: M. Atk. is increased by 400% for 1 minute and 30 seconds.
Interesting is adjustment of Herb of Doubt:
Enlarged head: For 10 minutes, the size of your head is enlarged; or
Vesper armor and weapon transformation: For 10 minutes, the equipped weapon and armor appear to be its Vesper-series equivalent; or
Baguette transformation: For 10 minutes, the equipped weapon appears to be a pastry or bakery item.

17) Add target debuff view system, which will allow players to see other player's and monsters debuffs on the target window

18) Vote. Not sure if I recommended it, but vote rewards should increase stats, otherwise people won't vote. Buff increasing stats (+5% non-pvp P./M. atk/def), HighFive shirt whis is increasing STR/DEX/CON/INT/WIT/MEN on +3 to +9 (with low enchant chances of course), exp +20% (for higher levels not interesting -_-, so maybe increased drop of ...), premium for 12 hours or something alike this. This will force people to vote.

19) This belongs more to 2). Full buff is nice, but it should be restricted for good of casual players – for example you can use full buff only twice per day. Or once + additional usage after you complete daily kamaloka.

20) To motivate people to go daily kamaloka can be 24h ticket for global (nobless) tp.

21) If you want play support char, you are screwed unless you find CP. If you play alone, it is worth to pick DD and your main. For example for me, as EE, it is worth to have SH + EE, get equip on SH, exp with it and then swap to EE. Tanks are fcked too. It would be nice to add them some skills so they could stand DDs in PvE. For example EE can learn PvE-Hydro blast – same power, but 1 PvP power, SE PvE-Hurricane, PP/Bish PvE-Prominence, OL/WC PvE-Death Spike with zero consume bones. Tanks can get self-buff +10% PvE damage.

22) Various custom items. It seems to be bullshit, BUT it is entertainment content. 98% of quests in Lineage are useless and some revive would be nice. Lineage is mostly about grind in a few locations, which is monotone and sad. Second proof forces you to look in every location, which is pretty nice. For example – do this quest and your stats will be increased by XX. Get this amount of QI and you'll get this. For XX Varka's Mane you get badge lvl 1, which increases your stats, you can upgrade it etc. Get X Silver Unicorn Coins, X Gold Wyvern Coins and X Blood Medusa Coins. Etc.

We agree too about casual / real players and clans that actually want to keep playing in long term.

1) I believe disabling Commons until some stage will be more helpful, so A grade have a value and the market / crafters have more work to do. At later stages we can enable commons to help new players.

2) Having NPC Buffer it's a good idea in general but discourages parties, we are thinking to not allow dualbox and give Party Matching buffs, for example be in party via matching and you will receive an extra buff/ reg mp something like that.

3) It works like GF retail like.

4) It can be done on later stage.

5) If we do not allow dualbox, we can limit it the way you say, seems good.

6) Vitality restoring area in peacezone or in giran seems like a good idea.

7) With protection if someone spams non stop, sounds good.

8.) I don't like the idea of giving a player location, you can teleport or try to find them, usually players prefer specific areas.

9) Will check the duration of oly, no dualbox solves the problem a bit. About clan feeding it's true we can limit it only by shorten olympiad periods duration.

10) I don't know about blood stones yet, i believe we should not add another currency.

11) Maybe blood stones will help for events as reward, otherwise on low rate without vitality it's hard to find something good to reward.

12) We do not need to change the behavior so much, again no dualbox will help here.

13) It can be abused, we don't want to change droplists too.

14) Need to check about this.

15) Server cycle patches will be the stages, that we need to slowly open new areas/features.

16) Are those herbs global or working on specific areas only?

17) @Sindelia Is that possible on our Client?

18) Personally i do not like vote systems, we are blacklisted on Topzone because we didn't have their banner on our main website, we will try to re-listed as Remastered.

19) Now it sounds more interesting, but again i stand on what i said above, let me know if you think otherwise.

20) Basically at start / first stages we do not want instances enabled. They only hide players from the "real" world.

21) No dualbox solves this too.

22) Sounds interesting, unique buffs with the current quests, when we complete the stages we will check it.
 

 

1 hour ago, Piffy said:

I like the idea of a progressive system so we don't have to rush or rather can enjoy the lower lvl content a bit too.

I do have some issues with some of the following tho:

By the time Hellbound is enabled, we don't really need Inquisitor + Vanguard anymore. It is mostly used to conquer the early levels (in my opinion) before party play takes off.

Stage 6 is even after Hellbound opens up.

I don't want to start leveling a lvl 55 Gwolf when Im already lvl 80 on my main. Not only will it not get exp, but it will level very slowly.

If I make a normal wolf lvl 80 and transform it to Gwolf later, it will still delvl back.

 

I generally agree Folei's suggestions, even if the implementation of those doesn't have to be 1:1. It just reflects a general idea of where the problems lie and what could be fixed.

Besides that, my main concerns are:

-Buff Boxes. I know I am one of the people who abused those the most, but I also hated doing it. You could argue that you simply have to find a party, but that just doesn't work out too well either. To only rely on finding a party to play with means a lot of down time and not being competitive with those who have a constant party or can solo/duo more easily. I am strongly in favour of having only 1-2 chars, just because I don't care to dual box anymore. As Folei said before, I envision a Buff system like the newbie buffer, where you can only receive buffs according to your own level (e.g. at lvl 40 you get lvl 40 PP/SE/EE whatever buffs, which progress up to Prophecies etc.)

-Pole Partys/AoE Exp. We all know those partys are the way to go if you want to level up fast. But they are also the main reason why no one wants to play in a real party and why everyone reaches max lvl so fast. It might be controversial, but I would like to have the Polearm nerf which reduces VR from every monster hit after the first etc. (dont remember when that one came, but it exists) so doing massive Pulls in 4s or the likes will be a lot harder. You should not be able to Pole 2 rooms with A grade common, no Boss jewels etc. If you are a Warlord and got a live Healer with you, you may do as intended.

-Raids need to feel like Raids again. Previously Raid Bosses were only about being first to kill it. I have killed countless Raidbosses with my Titan, nothing else needed. While it is fun to do so, it should be more of a Clan activity and involve fighting other clans for it. Not simply being there a minute early.

I know the part about Raidbosses is hard to balance because early you can't even do them without wolves (for subclass etc.) but later when you have Vesper they die really fast. Maybe we need a hard-mode for Raidbosses. 

 

Most was answered above.

Regarding Raid boss boost we could add a protection barrier, so it requires xx players attacking otherwise Celestial will protect the boss, along with a bit boosted HP.

About buff boxes, as i said above on @DivineLady no dualbox seems to solve a lot of things.

About nerfing VR, will be good since Party matching will ask for Healers nonstop.

Link to comment
Share on other sites

There's people who wanna play those classes, if those 1 client server have showed me, is exactly that.

Of course you gonna have 20 guys trying to play a SPH or a Destro for every dude trying to play a SWS, but if you give the people the chance to play with more than 1 box, of course they gonna play a "useful" class on that setup, remove that and you make playing support classes viable.

When i was playing on one of those 1 box servers, our BD got abducted by a random party (multiple times) to level up on better places than us, just because people were looking for support classes and he ended up leveling way faster than us.

The only thing that worries me about that, is that you need a decent amount of people for that to work.


Also DELETE Kamaels forever ❤️

Link to comment
Share on other sites

Organized parties / clans will have their bd/sws etc. We need to have a backup plan for solo/partymatching players in case they are unable to find supports.

Link to comment
Share on other sites

On 6/30/2021 at 9:23 PM, Ray said:

We agree too about casual / real players and clans that actually want to keep playing in long term.

1) I believe disabling Commons until some stage will be more helpful, so A grade have a value and the market / crafters have more work to do. At later stages we can enable commons to help new players.

2) Having NPC Buffer it's a good idea in general but discourages parties, we are thinking to not allow dualbox and give Party Matching buffs, for example be in party via matching and you will receive an extra buff/ reg mp something like that.

3) It works like GF retail like.

4) It can be done on later stage.

5) If we do not allow dualbox, we can limit it the way you say, seems good.

6) Vitality restoring area in peacezone or in giran seems like a good idea.

7) With protection if someone spams non stop, sounds good.

8.) I don't like the idea of giving a player location, you can teleport or try to find them, usually players prefer specific areas.

9) Will check the duration of oly, no dualbox solves the problem a bit. About clan feeding it's true we can limit it only by shorten olympiad periods duration.

10) I don't know about blood stones yet, i believe we should not add another currency.

11) Maybe blood stones will help for events as reward, otherwise on low rate without vitality it's hard to find something good to reward.

12) We do not need to change the behavior so much, again no dualbox will help here.

13) It can be abused, we don't want to change droplists too.

14) Need to check about this.

15) Server cycle patches will be the stages, that we need to slowly open new areas/features.

16) Are those herbs global or working on specific areas only?

17) @Sindelia Is that possible on our Client?

18) Personally i do not like vote systems, we are blacklisted on Topzone because we didn't have their banner on our main website, we will try to re-listed as Remastered.

19) Now it sounds more interesting, but again i stand on what i said above, let me know if you think otherwise.

20) Basically at start / first stages we do not want instances enabled. They only hide players from the "real" world.

21) No dualbox solves this too.

22) Sounds interesting, unique buffs with the current quests, when we complete the stages we will check it.
 

 

Most was answered above.

Regarding Raid boss boost we could add a protection barrier, so it requires xx players attacking otherwise Celestial will protect the boss, along with a bit boosted HP.

About buff boxes, as i said above on @DivineLady no dualbox seems to solve a lot of things.

About nerfing VR, will be good since Party matching will ask for Healers nonstop.

1) But you must lock grades. If people can craft S grade weap, why should they spend material on A grade? I would like to see exchange/upgrade system for B+. For example I have Keshanberk and I can upgrade it for XX materials + XX vote coins for Sword of Damascus. Of course in the end it would be less effective than craft Sword of Damascus.

8.) Not exactly location, just 'Execution grounds 12 people'

13) How abused? Since way to Sailren is pretty hard and her drop list total sucks, it's useless raid. Of course that chance should be 10%.

16) I guess only in herb (solo) locations.

20) On the other hand kamalokas are great for cooperation with people.

21) Won't solve since supports are dependent on others. It's fcking pain to play support. Only great wolfs can little save them, but they are disabled.

Link to comment
Share on other sites

52 minutes ago, DivineLady said:

1) But you must lock grades. If people can craft S grade weap, why should they spend material on A grade? I would like to see exchange/upgrade system for B+. For example I have Keshanberk and I can upgrade it for XX materials + XX vote coins for Sword of Damascus. Of course in the end it would be less effective than craft Sword of Damascus.

8.) Not exactly location, just 'Execution grounds 12 people'

13) How abused? Since way to Sailren is pretty hard and her drop list total sucks, it's useless raid. Of course that chance should be 10%.

16) I guess only in herb (solo) locations.

20) On the other hand kamalokas are great for cooperation with people.

21) Won't solve since supports are dependent on others. It's fcking pain to play support. Only great wolfs can little save them, but they are disabled.


20) We are trying to avoid instances, especially at early stages

21) We could allow only support classes to have great wolfs / improved pets

Link to comment
Share on other sites

I don't feel like we can decide much as long as we haven't decided on the bare bones:

1) Exp/SP rate of the Server

2) Number of Clients available

 

Everything else is based around those factors.

It is a very different thing if I have 1 Account or 2 available and how long I will spend on either of them (rates).

Link to comment
Share on other sites

14 hours ago, Piffy said:

I don't feel like we can decide much as long as we haven't decided on the bare bones:

1) Exp/SP rate of the Server

2) Number of Clients available

 

Everything else is based around those factors.

It is a very different thing if I have 1 Account or 2 available and how long I will spend on either of them (rates).

x4 exp/ x3 drops, adena without vitality at first stages sounds ok?

1 client per pc (no dualbox)

Link to comment
Share on other sites

Posted (edited)
4 hours ago, Ray said:

x4 exp/ x3 drops, adena without vitality at first stages sounds ok?

1 client per pc (no dualbox)

Omg I love this! Maybe the rates could be lower at the start, and increase as the level ceiling goes up? This could slow down people rushing and help casual and new players catch up to the new content later.

You sound worried about there not being enough support mains but dualbox servers mainly appeal to people that want to main supports so you should try facilitate the best experience for them. I think that you shouldn't add anything above VR1 and Haste 1 to the NPC buffer and if possible replace the high level versions of these buffs from clan halls aswell, otherwise it destroys any appeal to go through hell to level a warcryer or a prophet. MP herbs should also be MAJORLY nerfed or even removed to promote the use of rechargers.

I'm so excited for this project! ^^

Edited by Toasty
Grammar
  • Like 1
Link to comment
Share on other sites

Posted (edited)

Yeh if we dont really gonna have Vit then x3 - x4 sounds cool, i personally would love a flat x1 on everything, but thats just me.

Also like toaster said, both nerfing MP herbs and boosting support classes in any way could be cool for those trying to play those,

PD: spoiler is totally a support class, boost me. 🤡

Edited by Akko
Link to comment
Share on other sites

So maybe we could make it like this:

Stage 1: Max lvl 51 Mainly fights for low lvl Castle, AQ and Core

Stage 2: Max lvl 60 

Stage 3: Max lvl 75 (S grade recipes enabled)

Stage 4: Max lvl 78 (IoP and attribute enabled)

Stage 5: Max lvl 80 (Hellbound and S80 enabled)

Stage 6: Max lvl 85 (Gracia and Vesper enabled)

 

That way there would be less of a rush to the max level and people could focus a bit on getting the most out of the different grades.

But to make that more enjoyable and not take forever to for every Stage, I would support the Idea of Common + X -> Real B grade etc.  Or maybe the 100% crafts. Its just too much of a Pain in the Ass to farm/craft real B grade etc.

  • Like 1
Link to comment
Share on other sites

1 hour ago, Piffy said:

So maybe we could make it like this:

Stage 1: Max lvl 51 Mainly fights for low lvl Castle, AQ and Core

Stage 2: Max lvl 60 

Stage 3: Max lvl 75 (S grade recipes enabled)

Stage 4: Max lvl 78 (IoP and attribute enabled)

Stage 5: Max lvl 80 (Hellbound and S80 enabled)

Stage 6: Max lvl 85 (Gracia and Vesper enabled)

 

That way there would be less of a rush to the max level and people could focus a bit on getting the most out of the different grades.

But to make that more enjoyable and not take forever to for every Stage, I would support the Idea of Common + X -> Real B grade etc.  Or maybe the 100% crafts. Its just too much of a Pain in the Ass to farm/craft real B grade etc.

We can keep B grade as it is on Luxury shop, i doubt anyone will spend time for B grade crafting. It's better for players to focus on A grade so we can have a good period of time on stage 2.

Link to comment
Share on other sites

Posted (edited)

My suggestions are: 

- Consider nerfing all the AoE styles (frenzy pole / Mage AoE) - many popular server had used this approach to make for more interesting pve interactions. Depends on the community feedback of course.

-Low exp rate is really popular apparently, even 1x C3 servers with single box are popular so I wouldn't be afraid to go 3x exp or even lower (1x would be cool for me too)

More after tarkov

Edited by Albedo
  • Like 1
Link to comment
Share on other sites

Posted (edited)
10 minutes ago, Albedo said:

My suggestions are: 

- Consider nerfing all the AoE styles (frenzy pole / Mage AoE) - many popular server had used this approach to make for more interesting pve interactions. Depends on the community feedback of course.

-Low exp rate is really popular apparently, even 1x C3 servers with single box are popular so I wouldn't be afraid to go 3x exp or even lower (1x would be cool for me too)

-ACTUALLY START RETAIL EVENTS WITH ACTUAL PRIZES EARLY WHEN WE ALL LVL UP NOT WHEN EVERYONE IS 80 ALREADY THANKS (L2DAY with actual prizes like a Top B weapon as Jackpot? Retail gave you Baium/AQ Ring as Jackpot! very rare but so encouraging to farm)

For everything else just check that popular IL 1x no box server, Gm store and what not, seems to be working I forgot the name

 

Edited by Albedo
Link to comment
Share on other sites

Hello!

2 hours ago, Albedo said:

I forgot the name

It is l2reborn. Kinda succesfull project indeed.

Back to topic. IMO stages should be logical, at least. For example - Beleth. This raid is kinda sick, but noone interested in it coz A: Tiat 1000 times easier B: maintain all conditions to actually farm it is super hard. So I suggest to make Tiat avaible from stage 5, but wuthout vesper drops. And big boy will be final boss for last stage. Also you should boost drops AND make at least way to it much simple (im not talking about boss himself, that is kinda HARD to farm w/o funny bugs). 

Also audience. Solo players are good for long play sure, but good drama and some big clans (with forum drama) add more excitment and desire to log in for everyone. You know, server with V and A letters in it name. 

 

  • Like 1
Link to comment
Share on other sites

But big clans will play no matter if server is focused on solo players or not. Everytime and everywhere playing in CPs is more effective than solo playing. Aim is to help solo and casual players not to be so behind. Vitality system is great feature for it (expect vit herbs).

Retail events? Then I wanna see event in first month with +16 A grade as a reward ♥

PS: retail is fcking bullshit

Link to comment
Share on other sites

3 hours ago, DivineLady said:

But big clans will play no matter if server is focused on solo players or not. Everytime and everywhere playing in CPs is more effective than solo playing.

I can't agree with that statement. The thing is, that game is in kinda late phase of its life with already formed community. That means that most of the competitive CPs will play only if they'll have opponents. Cyberbullying of casuals is considered bad manners among self-respecting fans of bucket sitting.

 

Link to comment
Share on other sites

4 hours ago, Exsie said:

I can't agree with that statement. The thing is, that game is in kinda late phase of its life with already formed community. That means that most of the competitive CPs will play only if they'll have opponents. Cyberbullying of casuals is considered bad manners among self-respecting fans of bucket sitting.

 

I don't understand with which point you disagree.
1. big clans will play no matter if server is focused on solo players or not
2. Everytime and everywhere playing in CPs is more effective than solo playing

As you said most of the competitive CPs will play only if they'll have opponents, i.e. doesn't matter on what is server focused, it depends only on online players = you agree with point 1. And I can't image that solo playing is more effective than CP (of course if you have CP full of noobs, it would be better be solo).

Can you, please, explain more details to me, why do you disagree?

Link to comment
Share on other sites

36 minutes ago, DivineLady said:

I don't understand with which point you disagree.
1. big clans will play no matter if server is focused on solo players or not
2. Everytime and everywhere playing in CPs is more effective than solo playing

As you said most of the competitive CPs will play only if they'll have opponents, i.e. doesn't matter on what is server focused, it depends only on online players = you agree with point 1. And I can't image that solo playing is more effective than CP (of course if you have CP full of noobs, it would be better be solo).

Can you, please, explain more details to me, why do you disagree?

First part of course. Yes on every server there are clans that formed from random server players, but it's not actually clans - just big groups. In general, to achieve success in "high end" content (such as epic bosses and sieges) you need to have actual command hierarchy. Constant  parties will be more effective as combat unit (because all of its members are used to each other), but most important thing is head of that fish. I played on server where my party just grind everyone in daily PvP (even in 9vs18 and sometimes in 9vs27), but there were no chances vs whole clan. Even with reinforcements from out side. And year ago we had reverse situation, where our clan leader worked on his command skill and we manage to annihilate two clans in a row without a simple drop of sweat. Summing up, I can say that FROM MY POINT OF VIEW the servers are like natural aquariums, slice of ecosystem. You need all kinds of fishes and other critters, seaweed and so on to keep it sustainable. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...
ACP