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  1. At first let's talk about 2nd profession skills. Enchant from +0 to +16 will cost you 6 627 BS (26.5 GC). Enchant from +0 to +17 will cost you 10 196 BS (40.8 GC). Enchant from +0 to +18 will cost you 16 184 BS (64.7 GC). Enchant from +16 to +17 by GCM will cost you 4 615 BS (1.5 GCM). That means ench to +16 with GC, then to +17 with GCM will cost you 11 242 BS. (to +30 it will cost you 103 435 BS) Enchant from +17 to +18 by GCM will cost you 4 762 BS (1.6 GCM). That means ench to +17 with GC, then to +18 with GCM will cost you 14 958 BS. That's cheaper than going +18 with GC only. Now 3rd profession skills. Enchant from +0 to +14 will cost you 5 981 BS (23.9 GC). Enchant from +0 to +15 will cost you 11 075 BS (23.9 GC). Enchant from +14 to +15 by GCM will cost you 5 556 BS (1.9 GCM). That means ench to +14 with GC, then with GCM will cost you 11 537 BS. btw: 2nd: ench to +14 with GC (12.3), then with GCM (35.6) will cost you 109 744 BS. 3rd: ench to +12 with GC (7.8), then with GCM (5.4) will cost you 18 028 BS.
  2. b) dynasty weapon costs 40k bs c) dyna armor (heavy) doesn't cost 170k bs, but 93k bs d) price was lowered e) autolearn g) 5k, not 50k 2. in shop for BS please, check patch notes
  3. If from winning event would be 100% chance potions to level up ability (not tradeable) it wouldn't be bad. Actually we have 4 events per day = max 4 potions. Let's say someone has all 39 abilities leveled to lvl 6. It would cost him at least 39 days to have all abilities on lvl 10.
  4. It is pitiful that no one did this during closed beta, but w/e. Worst scenario to get ability from lvl 0 to lvl XX without potion: lvl 5 – 3 671 BS lvl 6 – 12 341 BS lvl 7 – 43 353 BS lvl 8 – 177 844 BS lvl 9 – 964 220 BS lvl 10 – 9 842 196 BS Ability +1 lvl with potion: lvl 6 – 15 000 BS lvl 7 – 25 000 BS lvl 8 – 50 000 BS lvl 9 – 100 000 BS lvl 10 – 250 000 BS It is worth to get ability to lvl 6 without potion, because get ability to lvl 5 without potion and then by potion costs 18 671 BS, while without potions it costs 12 341 BS. Get ability to lvl 7 without potion costs 43 353 BS, while get to lvl 6 without potion and then by potion costs 37 341 BS. This is the breaking moment. If you want to save your BS, just go to lvl 6 without potions and then by potions. It will cost you only 437 341 BS. PS: Calculating system where fail = –1 lvl is veeery hard. So I assumptioned that fail = break to 0, what is the worst scenario. Thus getting ability to lvl XX without potion will cost less BS than I have in table. But increase ability by 1 with potion is accurate.
  5. As I said. With high population it can't be abused, because other players would farm your boxes + you. Everytime will appear some bad guy who won't let you farm. This is my experience with farming TW badges.
  6. If you want PvP, just set events with high rewards. For example win ~ 4 hours of farming, lose ~ 2 hours of farming. People would go events for PvP instead of tons of PvE. Casual players will play only events, while tryharders will have events + farming. BTW berzerker need little adjustment – every point = +500 BS. As scaretactic mentioned, CS and TW will be only for a few clans, 90% of population won't participate. Let's do little change. Every kill in siege zone (only during CS and TW) = +1000 BS. Big clans will come mainly for castle or flags while other clans and lonely wolfs will come for BS. With high population it can't be abused. Maybe samething similar can be with epic zones, for example kill = 100 bs. Those high prices for dyna/ica/vesper can be justified with words 'We want progressive server, that means first month will be mainly for dynasty, second icarus, third vesper. When there will be enough dynasty weapons, we'll do announcement that in 1 week will be dynasty prices dramatically reduced. Same with Icarus and Vesper.'
  7. What about TvT? Will be matchmaking adjusted? I mean if 10 chars from one clan reg, then they will be automatically in one team, or divided into 5 and 5. When they are split into 4 and 6, usually those 4 forfeit it, so those 6 will win.
  8. 2) I am for this nerf, but I was asking which type it is now. Ray answered me:) 3) Those skills can be retail like. Dance for 15 secs with 150s re-use. Windstorm for 2 mins with 3s cooldown. 8] Mana potions were in season 2 bad designed. They increased mana regen over 15 secs. That means if I, as EE (or anyone as SE/PP/Bish), sucked anyone's mana to 0, in 1 sec he was able to cast again. That was huge nerf for aggro supports and they were supposed only to heal. Thanks both for answer
  9. 1) Web info says 85 lvl, forum info says 83 lvl. Which one is correct? 7) To this I don't understand well. Can you make exact info? For example: Shifting zones during workweek 17:00 – 19:00 one zone (FoG or IT) 19:00 – 21:00 second zone Shifting zones during weekend 17:00 – 19:00 both zones (FoG and IT) 19:00 – 21:00 both zones (FoG and IT) Why only FoG and IT? Both are 'dungeons' where melees have advantage. And with enabled macro re-use bug it will be harvest for glad and tyr mains. Of course it is nice for Aura Flash spamers. Archers can cry in a corner. They can only spawn kill, can't fight inside on short range. I would pref one open field as Shifting Zone (Varka/Ketra).
  10. 1) FOG, IT, AQ, Orfen, Core, & Zaken are 85. vs FOG, IT, AQ, Orfen, Core, & Zaken are 83. http://bloodlust.playinera.com/features/ Which of them is correct? And why FoG and IT are boosted to 83? All epics are now lvl 85. vs All epics are now lvl 83+. 2) Steal divinity nerfed: steals 1 to 7 buffs. It is still Gracia type or H5 type? Gracia – random number 1–7 and then stealing that amount from the end of buffs (d/s first). H5 – Starting from the end of buffs. 25% to steal it. If not, go to next buff. Iteration ends when 7 buffs are stealed or when it tried to steal every buff. 3) Dance/Song of Blade/Wind storm removed. Why? 4) Non-premium users restricted to 2 clients. How many cancel boxes can premium user have? 5) Ability Tree – can we check info on website/forum or it will be only ingame? 6) Ability Tree – ...any Blood Stones spent will not be refunded. What if there will be changes and it will hit my tree? Or it will boost another tree so I wouldn't pick that instead of my chosen? In this situation will have everybody choice to refund Blood Stones? 7) Shifting zones. Which zones can be shifting? There is info about IT and FoG. 8. I can see no info about Mana Potions. This makes me wet as EE main
  11. But people don't care about truth, even in real life truth isn't what people want. Season 2 was destroyed by vesper weapons. When people logged into game 3rd day, a few weapons were in Giran. Of course it was really hard and it needed coordination of people, but you think people cared about it? No, they just saw vesper weapons 3rd day of server. That's all, nothing behind it. You can say how much AM is useless, but you (or your bro or someone from your group) totally owned deathmatch event. What do you think it seems in eyes of people? People don't like someone with luck, even here was Ziggo's Gemstone nerfed, because it's about luck. Probability to get this reward is 1.1567×10^-6, that means you need 864 501 tries to get jackpot = 43 225 050 items. So every item is worth 99.48 adena. And they nerfed it to 19.896 adena while Dino bone is worth 1 374 adena, Dino tissue 5 000 adena. *CLAP* *CLAP*
  12. That's pretty nice, but you think people hear on 'look at my AM +16, but don't worry, it has no impact on game and don't ruin server!' ? Xd You really think, that if someone new come to discord, see 'this fcking polish named idiot with ++ AM destroyed olympiad with his boxes', he would remain? What are your suggestions about server? What do you think about my other suggestions? Or you are just type of person, who is just toxic, only hate and won't do anything beneficial for future of server? To be honest, it's not only about OE. From your reply I see, that you would be for element wipes. At least something you did :d
  13. Server is literally dying (or died) and it needs little adjustment. At first the concept of low rate where active buffer are needed hardly failed. I warmed you before. Even on official classic server, which is lower than 1x rate, almost everybody ran with 3 windows (it was max). DD + buffpets. So why would people here play as active buffer and use /findparty? As EE main who was raised on mid rate servers, I can tell you, that active supports are needed in mass PvP. During exp phase it's better to have petbuffer (petDD) and don't share items/adena with other people. In season 2 mana burners had 0 impact on game, because mana potions gave mana regen, not mana. So as EE I burned somebody's mana and after 1 sec he was able to cast spells. With instant mana recharge he wouldn't cast spell for 10-14 secs (15 sec was re-use of mana potions). Back to server. In every game when people reach end-game, it needs update. During closed beta on forum appeared a few suggestions. f.e. lock max level 50, 60, 70,... so casuals wouldn't be so behind. w/e, you choosed your way. Tryhard players owned oly, which made it unbalanced for casuals (and for players between tryhard and casual). Next problem is OE. You could see it with AM +12, which was later done to +14. It totally destroyed oly. On closed beta I suggested max +6 on oly. If I am right, Vice argued that if people risk, they should be rewarded, so no enchant limit on oly. On discord you saw how people cried, because BD and other pets with this AM killed everyone on oly Xd. So we need other type of update. Creating new season is stupid. My suggestion is updates + periodic mini wipes for balance. 1) Updates. First of all Vanilla should be renamed to something else. In first patch will be added NPC buffer and buffs will last for 1 hour. In second patch will be exp increased from 4x to 12x, then to 20x rate. 2) Mini wipes every month. As I mentioned before, OE is problem. So these mini wipes means, that every equip with enchant higher than +4 will be set to +4 and all enchants will be wiped. Same would be applied to enchant skills. Pre 76 skills will be lowered to +15, post 75 skills to +10. All GC, KE will be wiped. Because element crystals are really hard to get, it isn't necessary to wipe them. Or if we don't count crys, because they are almost unobtainable, elements can be lowered to 75 in weapon, 30 in armor + stones wiped. In this I can see only positive future. After mini wipe will be oly balanced, so first cycle will be about skill. Second cycle will be little more about farm and risk of enchants. People will return, because once they made a char, they can continue. It won't be about new server, new setting, start from 0. + between mini wipes you can do events like 'this month will be enchant rate increased/decreased, drop of *** increased' etc. One last thing. I am really sad about Item Broker. I asked for him during closed beta, then 4 weeks after server start and still nothing. It could help with FS and other things.
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