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Origins

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Origins last won the day on February 14

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  1. We modified some quests to better fit a mid-rate server , here are some of the most important changes we made: 1. Gather the flames : Quest items drop chance 80% & Quest items amount 2x. 2. Relics of the Old Empire : Quest items drop chance 80% & Quest items amount 2x. 3. War with Varka Silenos : Quest items drop chance 85% & Quest items amount 4x. 4. War with Ketra Orcs : Quest items drop chance 85% & Quest items amount 4x. 5. The Zero Hour : Quest items drop chance 100% & Quest items amount 1x. ( Now Cannibalistic Stakato Followers also drop Q items ) 6. Exploration of the Giants' Cave, Part I : Quest items drop chance 50% & Quest items amount 1x. 7. Exploration of Giants Cave, Part 2 : Quest items drop chance 35% & Quest items amount 1x. 8. Crystal Caverns / : Quest items drop chance 100% & Quest items amount 1x. ( All party members get the reward ) 9. Matras' Suspicious Request : Quest items drop chance 50% for Captain 30% for others & Quest items amount 2x. 10. Third class transfer : Quest items drop chance 100% & Quest items amount 3x. 11. Jude's Request : Quest items drop chance 30% & Quest items amount 2x. 12. Supplier of Reagents : Quest items drop chance 66% & Quest items amount 2x. [ for pouches and demon blood ] 13. Yoke of the Past : Quest items drop chance Retail & Quest items amount 2x. 14. In Search of Fragments of Dimension : Quest items drop chance Retail & Quest items amount 5x. 15. Seekers of the Holy Grail : Quest items drop chance 60% & Quest items amount 2x. 16. Guardians of the Holy Grail : Quest items drop chance 85% & Quest items amount 2x. 17. The Finest Food : Quest items drop chance 100% & Quest items amount 2x. 18. Legacy of Insolence : Quest items drop chance Retail & Quest items amount 1x. [ You will always get all 3 recipes from the set ] 19. Whisper of Dreams, Part 1 : : Quest items drop chance 100% & Quest items amount 2x. [ now rewards 14x of each robe part ] 20. Whisper of Dreams, Part 2 : : Quest items drop chance 100% & Quest items amount 2x. 21. Alliance with Varka Silenos : Quest items drop chance 60~80% & Quest items amount 2x. 22. Alliance with Ketra Orcs : Quest items drop chance 60~80% & Quest items amount 2x. Various material quests have also been adjusted !
  2. № 1: Pailaka Song Of Ice And Fire ( 36-42 ) № 2: Pailaka Devil's Legacy ( 61-67 ) № 3: Pailaka Injured Dragon ( 73-77 )
  3. № 1: Steam Corridor You will need : 1x ( Contaminated crystal | all members ) 4+ ( Red Coral | all members ) № 2: Emerald Square You will need : 1x ( Contaminated crystal | all members ) 4+ ( Secret Key | only one member ) № 3: Coral Garden You will need : 1x ( Contaminated crystal | all members ) 30+ ( Crystal Fragment ) 3+ ( Water Dragon Scale | all members ) № 4: Attack Baylor! Once you have all 3 crystals gathered form the previous instances you can face Baylor. Each party member will need 3+ ( Water Dragon Claw ) , item used to destroy Baylor's immunity once he reaches about 10% HP. Upon entering his instance , one crystal is consumed at random , luckily Lahm will gladly convert crystals between them so you can easily match crystals with other people . Good Luck !
  4. WELCOME TO REMASTERED BY INERA Before we dive into rates and details , it is important to know that this new creation will follow a progressive evolution . To be more precise , the new server will be organized in chapters . Structuring the gameplay experience like this allows us to release features that would have not made sense earlier on , they will also serve as catching up mechanic, for newcomers. Experience Gracia Final like never before! Chapter I, contains all the base rates & features that the server starts with (duration 21 days). General Rates [ Gracia Final ]: -Experience x10 -Spell Points x10 -Adena x 7 -Drop x 5 (Most Things) / 2x (Enchants,Life stones,Elements) -Spoil [ chance ] x 5 (Materials,Recipes,Key parts ) / x 2 Enchants -Ancient Adena x 4 -Raid Drop & Exp x2 / Grand Boss x1 -Manor x1 -Element stone chance 50% / crystal 35% -Maximum level is set at 81 for main , 80 for subclasses. -Maximum attribute allowed in weapons is set to 25 in chapter I -Maximum attribute allowed in armors is set to 12 in chapter I -Weight limit is x1.5 -Client Limit: 2 for non-premium , 3 for premium accounts. -Skills can be learned via the skills window (ALT+K) -1st /2nd Class Transfer: Available for purchase with either Adena or iCoin -3rd Class Transfer : Quest or iCoin (the 3rd class transfer will become available for purchase with iCoin as soon as someone has entered the Hall of Fame for completing the 3rd class transfer quest for the class in question). -Subclass quest choose Baium or Platinum tribe -Tiat & Ekimus locked until Hellbound Stage 7. -Fort & Castle Epaulette drop rate: x1 -Heroes biweekly, 2-week cycle , Oly 3v3 disabled, class-only on weekends -Hellbound will start at zero. Players will have the ability to increase the stage of Hellbound by killing monsters in the region. Each monster killed will contribute points towards the current stage of Hellbound, stronger monsters will provide more points than weaker monsters. In contrast to retail, no additional stage conditions are necessary, i.e. no quests or raids. Hellbound's ability to delevel or lose points has also been disabled. To open Hellbound a party must kill Baylor in the Crystal Caverns. Complete list of features can be found here : https://remastered.playinera.com/features/ Raid Bosses -Normal Raids: 12h +2h. -Subclass raids, respawn 10 + 2 hours -Noblesse Barakiel 10 hours + 2 hours random, PvP zone. -Anakim & Lilith are static 24 hours respawn. -Queen Ant: 24 hours (+ 2 hours) -Core: 40 hours (+ 2 hours) -Orfen: 32 hours (+ 2 hours) -Antharas Respawn: 8 Days. -Valakas Respawn: 10 Days. -Baium Respawn: 5 Days. -Frintezza Respawn: 2 Days. -Instanced Zaken -Tiat: Saturday at 6:30, 18-36 players, 2 hrs max. -Ekimus: 24h at 6:30, 18-27 players, 1hr max. -Tower of Naia (Beleth): 5 days Mana Crystal Replaces the old mana potions ,has some limitations being mainly used to simplify farming .Has Infinite reuses , restores 2% of maximum mana per second for 10 seconds . Has a 15 seconds reuse delay and can be toggled to auto-activate by CTRL + Click (on the shortcut menu) .Cannot be used in pvp/pvp areas/sieges/olimpiad , which means you will need to manage mana more efficiently . This item is given to all players at level 10. Buffer Not one but two buffers will be present in this new world. The first one will be present in all major towns and starting areas , he offers rudimentary buffs/songs and dances . The price of his buffing service depends on player level. The second buffer ,Katarina ,will be available to clan hall owners, she offers more complex buff options . She can also be summoned outside towns(for a short period) to buff players by using an item she provides . This summoning has a long cooldown , a downside that can be eliminated if playing in groups and taking turns summoning her. Buff duration 60 minutes for both buffers. Gatekeeper Retail Gatekeeper but with added functionality , several new ports added including catacombs and necropoli. GM Shop Knut - Arcsmith Of Mammon . Will be providing gear of grades C & B as well as various consumables and numerous quest items. He also has some unique features to improve your experience overall : [ Reforge ] Exchanges 3 identical common A grade items + that item's recipe + some materials for the full item. [ Forgotten scrolls ] Sells lvl 81 & 82 forgotten scrolls . [ Recipe Revisal ] Transforms A & S grade 60 % recipes into 100% . [ Transmogrify ] Upgrades Deluxe keys up to lvl 8 , upgrades life stones(same grade) up to lvl 76 , and updates enchant scrolls up to A grade. [ Dismantle ] -{ chapter II function } Destroys A grade gear and converts it to materials depending on the item's value . He also can convert Seal Stones to Ancient Adena ( but keeps 10% ) , and summon the Mammons in town for a hefty fee. Events You played them , you loved them , these are the INERA events , created using our own engine :PIE . No one else has them , so don't miss them: [ Beserker ] [ Bomberman ] [ Save the king ] [ Capture the flag ] [ Team vs Team ] [ Last man standing ] [ The Mime ] [ Zombie ] [ Simon Says ] [ Man Hunt ] And a very special event called [ Blood Royale ] where all players can join forces in defeating a clone of an epic Boss. If the raid was successful , players gain a limited time boss jewel and some other goodies. This event allows everybody to live the thrill of fighting an epic boss. Seven Signs Participating in the Seven Signs is optional , you will still be able to convert seal stones and hunt in Catacombs/Necropoli. However , the effects of the winning Seal will still affect the world and yourself . Support classes ( PP/EE/SE/SWS/BD/WC/OL ) On mid rates , support classes lag behind others .They are still of most use in sieges /pvp and can even hold their ground in olimpiads , but piloting such a class outside those scenarios seems unrewarding. We are coming with some environmental changes as well as one skill addition that hopefully improves the gameplay of these classes . Mind you, none of these changes impact olimpiad gameplay . +Environmental changes - Gatekeeper is completely free for all support classes - Buffer is completely free for all support classes - Buffer also gives life cubic to supports regardless of their level. - Pet trader has a new list of items dedicated to supports . These items are clones of the top pet gear but at a fraction of the price , can only be purchased by Main class supports. Items cannot be purchased on subclasses , cannot be traded/dropped. +Skill changes - Prophet can learn Turn Undead at level 56. - Blessing of divinity (new passive for all supports) can be learned at level 40. Adena/drop rate increased by 15% , additionally you acquire 15 % more Exp if a pet is joining you in battle. Death has no grasp on you ,no Exp is lost on death and death penalty cannot occur. Divine transformations have reduced cooldown : Lvl 1 240 Minutes----> 20 Minutes Lvl 2 120 Minutes----> 10 Minutes Lvl 3 60 Minutes----> 5 Minutes Quality of life changes /additional features -Buffs will now return after a while after being cancelled. -Spoiler : Sweeper Festival enabled. -Blue monsters have no drop/spoil penalty if the Sleepy Giant potion was consumed. New item available at main shop. -Warpgate in Heine will have 1 additional Hellbound entrance port , as to avoid spawn camping. -Blacksmith Lahm will now spawn in Parnassus , he can also convert Clear,Blue and Red crystals between them ,so its simpler to access the instances. -Logging out in the town of Giran now activates a vitality 100% boost (in specific areas). Setting shop also activates this boost , so you can sell your items on your main character and not having to worry about loosing any vitality regeneration. -Ring of Core will now give 4 accuracy instead of 1. [ ~Guidance effect ] -Earring of Orfen now gives 12% HP Gain instead of 6% . [~Prayer effect ] -Baylor's Earring now additionally gives 1.2% M.Def . [ ~ 1/10 of Beleth's Ring ] -Daily quests and lifetime achievements system is enabled . -Top A grade weapons will now drop with a small chance from the Raids they are named after.( Barakiel's axe will drop from...you guessed it ! Barakiel ) -Max level is increased to 83 -Maximum attribute allowed in weapons is increased to 75 -Maximum attribute allowed in armors is increased to 30 -Monster difficulty increased by around 10 % -New character creation comes with additional perks. -New port option from Goddard to Lower Forge Of Gods is available. -New port option from Goddard to Four Sepulchers is available. -Wedding manager Andromeda will be available , she spawns in multiple wedding worthy locations. -New daily quests available : (chapter II)Daily : Defeat Tears , Kechi or Darnel Reward : (chapter II)Daily : Defeat 666 monsters on the Isle of Hellbound Reward : (chapter II)Daily : Defeat 1000 monsters on the Isle of Prayer . Reward : (chapter II)Daily : Defeat the Yehan brothers in the Seed Of Infinity Reward : -NPC Knut now has the dismantle function : Destroys A grade gear and converts it to materials depending on the item's value . -Max level is increased to 85 -Max level on subclass increased to 85 -Maximum attribute allowed in weapons is increased to 150 -Maximum attribute allowed in armors is increased to 60 -Monster difficulty increased further by around 10 % -New character creation comes with additional perks. -Entering Hellbound will now be broadcasted to the world. -Ant Queen , Core , Orfen increased to level 80 . -The following Raids :Tears ,Kechi, Darnel ,Baylor ,Tully ,Darion ,Ranku ,Demon Prince and Epidos will have their drops upgraded to S80 . -NPC Katarina now also gives summoner buffs: , . -NPC Deltuva has discovered a new way infiltrate players into the steel citadel : Ports to Base Tower & Advance Pedestal available. *** -Cursed weapons are enabled. *** Some functions may not be available if HB has not reached a specific level . -Maximum attribute allowed in weapons is increased to 300 -Maximum attribute allowed in armors is increased to 120 -Monster difficulty increased even further by around 10 % -New character creation comes with additional perks. -NPC Katarina now also gives Counter Critical . -NPC Deltuva can now also infiltrate players in Anomic Foundry .*** *** Some functions may not be available if HB has not reached a specific level .
  5. I will give each idea a number so we can track them easily and possibly also comment on some of them. 1. The server needs a longer period of advertising before opening just so the news spreads. Also the catching up mechanic /bonuses have to be proactive and not something done later on in the server life. Even after the first week some bonuses should apply to newcomers just so that they can catch up faster. 2. A central NPC similar to Venustia from first season, her/his functions would be as follows: - Allows players to convert the color of Soul Crystals lvl 11+ - Allows players to convert common items into real ones 5:1 ratio. - Allows players to convert 60% recipes into 100% for a price ( up to S grade) - Allows players to upgade life stones to a higher level but not rarity ( this works because life stones have ~ same chances of dropping from monsters regardless of their level) - Sells 2 potions for spoiler class : Forgetfulness potion ( can spoil mobs up to 30 levels bellow current level but user forgets his combat skills thus lowering patk /def m atk /m def by 40%) AND Oblivion potion ( can spoil mobs up to 60 levels bellow current level but user forgets his combat skills thus lowering patk /def m atk /m def by 70% ) The potion lasts 1h , and the debuffs it applies are necessary to make sure a high level spoiler cannot outcompete low level spoilers in that area , or gain any advantage by clearing a area faster that intended. - Sells shots later into the server life as there will be little incentive to craft them anymore. 3. Lets face it , the game doesn't have a lot of players left , the retail way of handling buffs is not going to work , Ray did a good job with the buffer but there were some drawbacks : I don't think having a full buffer is in the spirit of a low rate server ,having a full buffer excluded the buffer classes from the game , there were also limitations on what you could do with these buffs , no siege/pk . Here is what I suggest : The the player can chose from a single list containing all buffs+dances/songs , but he can only chose 10 buffs , this number also increases as player levels up , to a maximum of 14 buffs ( this number is subject to change). The player can team up with SWS for example , he needs only to get dances and regular buffs from the NPC Buffer as the songs are provided by the sws. If you have prophet in your party then you will just pick songs and dances from the NPC Buffer ...etc . Each time you rebuff , the npc will cancel all your previous buffs , so you can't cheat. - Some classes have a way of applying self buffs Like ( , , ) , this gives them a small advantage when choosing buffs from NPC . - If you enjoy playing a buffer class , you will always have full buffs ..More power to Ya ! - Some smart players will also rely on herbs to complete their buffs. - Some other players will also buy potions to complete their buffs. - Even pair these rewards with the buffs they chose . - You can also pair clan hall buffs with the npc buffer to get a full set of buffs. So in some circumstances players can still get full buffs without needing a buffer class , but its not as easy as a single click like it is right now , some planning and thought is needed. This system requires more thinking from the player , it allows players to take advantage of clan hall buffs , oly staffs , potions , pet buffs , self buffs etc ( all these things being part of the game but sadly having 0 relevance with the current buffer system). 4. I always disliked that on gracia + servers you always are better of if you skip b / a gear and just focus on S , this happens mostly because of the attribute system .I suggest that if you manage to get a B or A grade set to +6 then the set bonuses also give resistance to all elements ,the value of these resistances will be slightly lower than the maximum value possible to have in armors at that specific server time , if the maximum is 60 then this bonus will be 50. Some armor sets have a amazing bonuses but are rendered useless by the attribute system , this change is aiming to give players more viable options of gearing up and new ways to tackle oly matches . As for B and A weapons and I would also include C weapons as well , the only solution that is not invasive that I could think of is increasing the dmg of SSC SSB SSA as server progresses so instead of doing 100% dmg they will do 120% . So if you want to rock that + 16 homunculus sword , you probably can and still be competitive with it. We could extend the attribute system to A B C gear but I feel that will be to confusing and way to custom , but the players can vote on this . 5. On the topic of gear There was no interaction with top grade A weapons on this server , so I was thinking to implement them as full drops from the Rb's that carry their name. Example raid boss: Krokian Padisha Sobekk will also drop Sobekk's Hurricane 1/40 , Common Item - Sobekk's Hurricane 1/3 , Sobekk's Hurricane Edge min 5 max 20 with 1/2, all in the same group with 100% chance. 6. SWS & BD both gain a passive maximum ability skill (the same skill kamaels can trigger with +4 rapiers) . This will make it so that active sws & bds can trigger this buff for themselves and the party allowing them to use their skills without mana cost ( huge for these classes) . In addition to this change , all songs/dances heal and restore a little mana for the entire party when cast. The heal and mana restore function is very expensive considering how much mana these classes use for a single dance/song , but if paired with the maximum ability the downsides could be negated. These changes mostly help active sws and bd , keeping them as a box in the party will not take advantage of these skills. 7. Some areas seemed to be OP in regards to exp and adena /items drops , mostly zones where you can train mobs (VARKA , FOG ,etc) making them the only viable way to progress at a fast pace. I was thinking we could add some zones than shift around the map ( mostly landing on these underrated zones) and within this zone players gain 50% more experience 20% more adena and better spoil rates . 8. Some B/A grade recipes /parts can only be obtained by drop or in cases where it can be spoiled the chances are very low. At some point B grade was top and then followed by A and it was hard to obtain them ,understandable , but at the current time they are far from the best and are just as hard to get as they once were and it makes no sense. Obviously the rates which you obtain there recipes/parts needs a drastic change to make them a bit more accessible.
  6. I am also in favor of NOT changing the rules of the server this far away in the server life. Some people joined the server especially because of the rules set at the launch , and they expected those rules to be honored .I should have been stated from the very start that some rules are subject to change later on. But I also can't help reminding myself that the prosperity of the server is the sum of all its players , and some players (mostly newcomers) are not having a easy life on the server .The gap between them and original players is so big that any support that is given to them , helps a lot. So perhaps a compromise , make them spawn only on weekends ,outside the catacombs , for a limited period of time, so you don't have access to them all the time, in worst case you wait 5 days.
  7. Correct me if I am wrong , but what is stopping a player from joining the 7S with multiple characters , each choosing a different side and seal . It seems to me that you could always make it so you have access to mammons , the real competition is for control of the seals . I would not spawn the mammons in Giran , instead I would leave the existing mechanic where they jump places all the time , with the difference than they spawn outside the catacomb ( so you still have to search for them ).
  8. After leveling up a few chars I have something to report. -If you want to play kamael as mage early on , you cannot because the buffs you get are oriented more for fighter style. I had to play only in herb dropping zones and hope for some acumen/mystic potions to drop. I really wish you could chose individual buffs and not relay on the scheme the npc offers. Also another small inconvenience is that only the buffer in Giran offers the farm buffs , so if you die , you have to travel all the way to main town to get these buffs. ALSO ,I have noticed that if you keep the dialogue window opened , you can buff outside towns under some circumstances ( this happens only with normal dialogue options from the npc because they don't have action timer) -I really wished more zones such as Tanor canyon , ancient battlegrounds , etc had herbs dropping. -After performing an overhit , you get the correct exp but the system message shows an incorrect value , perhaps it shows the value bases on 1x rates and does not take into account the 7x multiplier. -I would love a better way to indicate that a spoil was successful on a target. -Shouldn't there be more mobs in Frozen labyrinth ? there are some big area with like 3 mobs in total , wasn't this changed after interlude to have groups of mobs ? -Can we get the skin from later chronicles for the vitality potion(the one with wings)? Its should stand out more. -I wanted to farm in garden of Eva but it takes a lot of time to get to the center because of the doors that open every 5 minutes . Can we increase the rate of these doors to like 1 minute, I don't think waiting for doors to open is the best use of the time in 2023.
  9. I played on e-global some time ago , just for the nostalgic feeling nothing more, but I have to say that was one of the best servers I played on. Some things they did that made sense and were actually of good quality( Maybe we can implement some of them?) : -Luxury shops also had other b grade armor sets such as blue wolf (something that is impossible to craft without a huge players pool) -Buffers had some custom skills to be more in line with the modern player base, what I mean by that : * Prophets/ee/se also had a version of one of their buffs that would apply to the whole party like the WC does->Mass wind walk , Mass acumen , etc * BD/SWS had extra buffs that would combine a song+a dance similar to what they did in goddess of destruction chronicle. Basically you only needed one of the two buffers in party and wasn't forced to run both. * Kamael players were able to transform their main class to Judicator via a quest ,later in the game. * Judicators got a big life improvement change , they nerfed buffs such as Appetite from 50% to 43% but they received a toggle skill that gave the entire party 7% of the effect of Appetite. Basically Judicators always gave their parties a smaller effect of one off these buffs-> Appetite/Impulse/instinct , and when it was needed they also could apply the normal buff . Now this change I really liked because it makes judicators fit in all party types , and it makes investing in such a class way more rewarding. * Also judicators had the passive skill ->maximum ability the one you get when enchanting a rapier to 4+, This made them even more fun to play and even a low lvl one with no gear could provide this buff to his party. -This is more of a concern I have since it happened to me in the past , sometimes players level faster than the first souls shots of grade d,c appear on the market , I had played on servers is the past were I was forced to use a nograde weapon until lvl 40 . is there a chance to introduce soul shots in shops (overpriced of course) so that we could circumvent this possible issue ? Mybe add them to luxury shop ? - Also , you could add elements to C , B, A gear , it was more diversity in regards to armor and it made all sets viable.
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